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Learn how you can import and retopologize Marvelous Designer meshes in Maya, while keeping good topology a… | Marvelous designer, Design, Designer clothing patterns
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![i want to import this model in zbrush for detailing and then i would be baking the textures in Substance painter. my question is. Should i export it as single mesh? or i want to import this model in zbrush for detailing and then i would be baking the textures in Substance painter. my question is. Should i export it as single mesh? or](https://external-preview.redd.it/aMeTfNrL0bMl1nFyBX_ZeDJRdBqtGpdKhj3VZ3_5PfY.png?auto=webp&s=c96ebca752b49ea1d23ff2a6702a097ce2f9398c)